Friday 18 January 2013

Six-Guns Stars Hack



Six-Guns Stars Hack helps you insert into your game unlimited amounts of coins and stars for free. Since the game is so entertaining and fun to play I thought that money shouldn’t be a barrier to purchase in game goods. Enjoy this free hack tool!

Six-Guns Stars Hack Features

- Easy to use
- Compatible with iPhone, iPad and Android
- Safe to use
- Free Coins
- Free Stars

(12896) Downloads


Testimonials

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Six-Guns Review

When Six-Guns was first revealed, it looked incredible. Gameloft promised an experience like Rockstar’s Wild West opus, Red Dead Redemption, apart from on iOS, complete with an open world to investigate, crazy gunfights, and top-notch production values. In a few ways Gameloft generates good on this pledge, but Six-Guns additionally misses the mark in loads of places where it counts.
The game is an action-adventure set in loads of territories of the Old West. You control a mysterious gunfighter who roams around the visually stunning desert, rescuing innocents and vanquishing monsters easily because he does not seem to have whatever better to do. Seriously, he does not.
The biggest trouble with Six-Guns is its story — namely that there isn’t one. At all. There is absolutely zero intro to Buck Crosshaw (side note: I had no idea he even had a name until I looked at the game’s page in the App Store). Gameloft promises an epic tale about a good man who becomes an outlaw, has to false his own death, and then combat an elderly evil that’s terrorizing the countryside. We get none of this. Nothing. Nada. Zilch.
This certifies to be a many more problematic than you might expect. The missions undergo a lot from the lack of story. There’s no narrative progression, and it’s utterly weird to go from, mention, treating a man who’s suffered from a rattlesnake bite to cleansing an deserted fort of witches and “nightwalkers” (which seem such as a cross between zombies and vampires).
It does not take long for missions to get repetitive, either. Opening up the game map reveals different quests peppered around the local countryside, which you can pick and then fast-travel to (though you cannot fast travel to other points on the map). They’re never terribly exciting, either: There’s no build-up, no excitement, and they’re not everything that challenging so long as you keep purchasing new gear. There are only a couple of different quest types — basically variations of horseback races, common shoot-outs, and dungeon crawls — and they kick off to get old pretty rapidly. Each mission plays closely the same as any other of its type, even though the difficulty increases as the game progresses, owing to your enemies’ improving equipment and mounts.
In order to keep up with your opponents’ upgrades, you’ll require to keep purchasing new stuff via the off-putting freemium content. You earn in-game gold and experience by completing the loads of missions, but you systematically need to invest the former so as to survive contrary your constantly-improving opponents. Your guns do not do a lot of hurt for long (though the enemy AI remains pretty silly all the way through), your ongoing horse’s speed is not going to be sufficient to keep winning races, and your initial backpack is not going to hold everything that much gear. You’ll systematically need to keep investing money if your goal is to maintain your edge, and mentioned upgrades will burn by ways of your money reserves quicker than you’d believe. further, you’ll systematically receive prompts to pay for things like quick ammo reloads and health potions and they do not go away for quite a few time.
What’s impressively disappointing about Six-Guns, even though, is the fact that its production values and mechanics aren’t constantly up to snuff. This is a small surprising, since we’re focusing on a Gameloft heading here. While the graphics do look splendid, particularly on the iPad, texture pop-up is a pretty regular occurrence that takes away from the overall experience.
The controls, meanwhile, just don’t constantly work like they should (even even though their placement and ease-of-use meets the normal Gameloft expectations): there were a number of times when Buck stopped moving for no discernable circumstance in the middle of a horse race and wouldn’t answer to commands until the event was restarted.
Six-Guns manages to snatch mediocrity out of the jaws of greatness. It’s by no signifies a terrible heading, but it is remarkably shallow, unpolished, and repetitive. That’s heartbreaking, sincerely, for the reason that no one should ever have to use that last sentence when describing a game about cowboys fighting vampires.
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